![]() If you choose to start the map by baiting to the left or center, you’ll probably want to use a red or blue unit. If they’re adequately buffed and have the right seals/skills equipped, you’ll likely be able to KO one or two foes in your first round of combat - which will certainly help you start out on the right foot. Since the enemies on this map won’t move unless baited and striking and retreating is a bit difficult due to the map layout, you’ll likely want to include at least one baiter in your team. There are a few routes one can take depending on what units are available to you, and, of course, adjustment based on the units one possesses is always a possibility. ![]() If it doesn’t work for you, though, then read on!Īs is generally true of Bound Hero Battles, the individual units used is very important as they will primarily inform your strategy. Created by Gamepress staff member RedFerrari1998, the video guide below uses only F2P units, no Skill Inheritance, and some Seals - see the description for more details. Starting strong and netting key KOs early on will be your salvation here otherwise you risk being overwhelmed by the enemy’s forces.īefore you begin teambuilding, though it’s completely possible you already possess everything you need to beat this map. Hector is carrying Bold Fighter - which allows him to always perform a follow-up when he initiates - and Matthew’s dagger will provide your foes with buffs after he attacks, resulting in them being able to absorb a fair amount of punishment. There’s some things to be careful about on this map too. If you don’t, then you’ll have to take a different approach. If you have some tanks (plus Fjorm) that can take advantage of tactic or class-specific buffs, this BHB shouldn’t prove to be much of a challenge. ![]() Coming straight from the battlefields of the continent of Elibe is Matthew and Hector, ready and waiting to do their worst to your army during this Bound Hero Battle! Thankfully featuring no reinforcements, this map is yet another that will not have your foes move before they are damaged, KO’d, or baited - and whether this is a good or a bad thing is really dependent on what units you have available to you. ![]()
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